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سنبل — استوديو DFF و TXD

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سنبل — استوديو DFF و TXD coverسنبل — استوديو DFF و TXD coverسنبل — استوديو DFF و TXD cover
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An Arabic-first browser studio for RenderWare DFF, DDF and TXD assets

سنبل is a right-to-left 3D model studio that runs in the browser and works with RenderWare files. It can import DFF or DDF models together with TXD textures, or load a demo car named Sunbul GT. Once a model is loaded, the scene tree breaks it into parts, the viewport shows the geometry with orbit and zoom controls, and the right panel exposes transforms, material colour, texture links, opacity, metallic and roughness values. A texture library adds image replacement and adjustment tools for brightness, contrast, saturation, tint, flipping, rotation and colour inversion. Finished work can be exported as GLB, an A8R8G8B8 TXD dictionary or a PNG snapshot, while the whole project can be saved to and reopened from a JSON file. All processing is local, with no account or upload step.

Highlights

Live 3D viewport

Orbit, zoom, inspect

Part-level editing

Select and transform

Texture workshop

Edit linked images

Local export suite

GLB, TXD, PNG, JSON

How to Use

  1. Open the studio

    Use the import button to choose DFF, DDF or TXD files, drag them onto the page, or press the demo button to load Sunbul GT. The viewport and scene tree populate once the model is ready.

  2. Inspect and select parts

    Browse the scene tree on the left or click geometry in the viewport. The selected part is outlined, and the right panel switches to its transform and material controls.

  3. Edit transforms and materials

    Type position, rotation and scale values, or use the quick tools to center, ground, normalize, mirror or reset the selection. Adjust material colour, texture assignment, opacity, metallic and roughness, and toggle wireframe, sharp shading, double-sided and visibility as needed.

  4. Refine textures

    Open the Textures tab to see the texture library, add or replace images, and edit brightness, contrast, saturation, opacity, tint, flips, rotation or colour inversion. Changes update the model and every material that uses the texture.

  5. Export or save

    Switch to the Export tab to generate GLB, TXD or PNG output, or save the current project as JSON. The File tab shows the loaded asset summary and offers the same project save and open actions.

Project Rating3.9
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