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VEVÈ: The Resonance

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VEVÈ: The Resonance coverVEVÈ: The Resonance cover
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A tactical simulation showcase built around ballistics, physiology, weapon state, and perception-driven AI.

VEVÈ: The Resonance is a single-page project showcase from OxyWorld Studio for a Unity 6000.3.10f1 tactical simulation vertical slice. It describes an outdoor field test assembled by a scene builder, with deterministic hitscan weapons, energy loss over distance, data-driven resistance for wood and concrete cover, localized body damage, and physiological responses. The page also outlines weighted movement across standing, crouched, and prone postures; weapon fouling, wear, recoil, and malfunction; AI reactions to sight, gunfire, absorption, and smoke; diegetic status information; versioned mission persistence; desktop controls; and NUnit EditMode coverage. The website presents the system design and setup instructions rather than embedding a playable build.

Highlights

Ballistic Modeling

Energy and cover rules

Reactive Physiology

Wounds affect vital states

Perception AI

Sight, sound, and smoke

Test Coverage

NUnit system test suite

How to Use

  1. Review the field test

    Start with the opening section to understand the outdoor test environment and how distance, material thickness, localized damage, enemy perception, and mission persistence fit into the vertical slice.

  2. Compare operator systems

    Continue to the operator loadout cards to compare movement, physiology, combat, and perception behavior, then use the key strip to review the documented desktop controls.

  3. Build the Unity scene

    Open the project in Unity Hub with Unity 6000.3.10f1, run the VEVE > Build Milestone 1 Scene command described on the page, and press Play to evaluate the implementation outside this showcase website.

  4. Run the tests

    Use the included EditMode test suite in the Unity project to check ballistics, physiology, inventory, campaign rules, persistence, movement, and sound propagation.

Project Rating2.9
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